Enemies
Chris Redfield
Original North American Box Art (PS2)
Claire Redfield
Original North American Box Art (Sega Dreamcast)
Original North American Box Art (Gamecube)
Leading male protagonist whom the player controls during the latter half of the game.
Sega Dreamcast
02/03/2000
(JP)
02/29/2000
(NA)
03/26/2000
(PAL)
03/22/2001 (CVX)


Leading female protagonist whom the player controls initially and for the majority of the game.
Release Dates
Release Dates
Release Dates
Playstation 2
03/22/2001
(JP)
08/21/2001
(NA)
09/14/2001
(PAL)
Gamecube
08/03/2003
(JP)
12/03/2003
(NA)
03/12/2004
(PAL)
The fourth game in Capcom's Resident Evil survival horror series, originally released for the Sega Dreamcast in 2000. 
It is notable for being the first Resident Evil title to debut on a non-Sony platform, in contrast to the first three installments, which were originally PlayStation games and then ported to other platforms.t
Alexia Ashford
(T-Veronica Form)
Tyrant
Alexander Ashford (Nosferatu)
• Steve Burnside
• Albert Wesker
• Alexia "Crazy Bitch" Ashford
• Alfred "Cross Dressing Freak"Ashord
Code: Veronica is the first Resident Evil game in the main series to use 3D backgrounds instead of the traditional pre-rendered ones. Despite this, the camera does not follow the player around, but swings between semi-fixed angles. However, two weapons in the game can be fired from the character's point of view.

First person view mode is also available in the game's unlockable Battle Game minigame.Gameplay remained largely unchanged from Resident Evil 3: Nemesis (which was developed in tandem with Code: Veronica); features such as explosive oil drums and a 180-degree turn having been carried over to this game, though the dodge feature was removed. Items from Resident Evil 2, such as upgradeable handgun parts and "side packs" for larger item capacity are included, as well as new weapons such as crossbow arrows mixed with gun powder and anti-BOW rounds for the grenade launcher.

A unique feature of Code: Veronica is the inclusion of various dual wielding pistols, allowing the player to target two enemies at the same time. Some of the more subtle improvements in Code: Veronica include the addition of continues, allowing the player to retry a scene after a game over, and the ability to pick and use a healing herb when the character's inventory is full.
Game Play
The plot moves onto Rockfort Island, a solitary private isle owned by the Umbrella Corporation, although much of the later portions of the game take place in an Umbrella-owned transport terminal in Antarctica.

Rockfort Island houses several facilities including a prison, a military training base, the Ashford family's palace, a private residence and an airport.

The Antarctic transport terminal at the end of the game includes several facilities and a residence, including a replica of the mansion's lobby from the original Resident Evil.
Setting
Bandersnatch
Albinoid
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